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Eu4 japan ideas - What if Imperial Japan Started 400 Years Early in Europa Universa

Keep stability above 0 for prosperity. Whenever you want

Only 4 out of the 8 bonuses are actually military bonuses which is only one better than plutocratic ideas. But even then, plutocratic ideas enables you to make money to just BUY a massive army instead of caring about their quality. Divine Ideas' ideas, both military and non-military, are bad: +1 Devotion. I played Trier and Salzburg and was ...Innovative - Exploration - Expansion. Influence - Exploration - Diplomatic. There are many options with Japan, so it really depends how you want to play it. You can just AFK once you form it too. 5. Skyfox0001 • 3 yr. ago. Quantity -> diplomatic/influence -> quality for conquering everything around you. Exploration -> quantity-> economic for ...Japanese ideas vs Shimazu ideas Hey EUIV players, i managed to unify Japan as Shimazu and i would like to receive some opinions regarding the "new traditions and ambitions" event. I intend to colonize the pacific and posibly attack ming and vietnam latter on, so should i switch to Japanese ideas or not?Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. Europa Universalis IV 81148 EUIV: Suggestions 18772 EUIV: Technical Support 6607 EUIV: FAQ & Strategy Guides 230 EUIV: AAR's, Let's Plays, and Fan Fiction EU IV: Alternate History Short Story Contest Contr 29. 1.Daimyo is probably the easier way, but if you want to use the Shogunate to unite Japan, learn to use Enforce Peace. Keep high relations with each Daimyo you think will be attacked. When another declares, enforce peace. They'll most likely refuse. Kick their asses, and either full annex the attacker or re-vassalize.owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising SunAdministrative technology is the broad group that makes new government types available, increases production efficiency, unlocks national idea slots, and enables the construction of a wide range of different buildings, most of which are related to issues of stability and income. Higher levels also provide more administrative efficiency for your ...An EU4 1.31 Shimazu Guide focusing on your Starting Moves, explaining how Shimazu in eu4 can get oda, uesugi ashikaga and all of japan and how to manage you...Bratsberg (Norway) Great Project lev. 3. holding Mecca. Cathedrals everywhere (Temples stack well with something that gives you dev cost reduction) Ming explodes easily in this version, your first war can be a Trade War with superior navy for cash, then focus on Korea and use Take Mandate of Heaven CB.EU4 1.35 Japan is absolutely insane, you get new unique Samurai units that have extra discipline and morale damage reduction, new huge mission tree and best ...Aug 12, 2017 · You'll be starting as Hosokawa. The most powerful of the Japanese daimyo's with a good leader and great starting ideas in infantry and galley combat ability. Those coupled with a morale advisor makes them very deadly at the start of the game. You'll be in constant war until it's unification starting only 2 months into the campaign. Ideas for Japan? So i'm doing a Japan game with my buddy and i'm not sure what ideas to take. So far i've taken exploration, religious, defensive and innovative.Papacy ideas give 10%, Espionage gives 20%, and being the Curia Controller gives 20%. With 100 prestige you get another 10%, and a Golden Bull can give another 10% for a total of -70% AE impact. Cost to fabricate claims, as stupid as that sounds. It stacks with papal ideas and a claim costs only 10 spy network for your first claim.Jan 24, 2022 · What's the point of Japan's national ideas? Vapiritapiri. Jan 24, 2022. Jump to latest Follow Reply. While their tradition and ambition are pretty neato the rest aside from the settler increase just don't seem very good and there feels like very little point in taking Japan's ideas over your chosen daimyo like date, shimazu, oda, so and uesugi... Furthermore, even with 50% more innovativeness, that's only a difference of 2.5% mana cost reduction because someone without innovative ideas will still have 5% reduction at 50% innovativeness vs 7.5% at 75%. Compare that to admin ideas that saves 25% on all coring costs and it works out to 180 points saved per 72 dev conquered.1.35 Dev diaries playlist - https://www.youtube.com/playlist?list=PLQYwQrZmzDdL-bpwfxsDj2wFke2kK4tI7Join our future mps here on Discord: https://discord.gg/N...Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto.Idea-wise most of the tags in Japan have pretty powerful military ideas, but Uesugi got one of the most powerful ideasets (with Oda and Shimazu having other extraordinary ones). History-wise, what GH said above. ... EU4, and stellaris casually take what i say with a pinch of salt. "This (insert broken mechanic) is B.S.!!?!?!?" Shenrryr2Ambition: Ryukyu is a small island nation south of Japan and Ming. It is most notable for the ‘ The Three Mountains ’ achievement, where the player has to conquer the world by starting as Ryukyu. Ryukyu starts as a tributary of Ming .Go to eu4 r/eu4 • by ... Get the exploration group, recruit an explorer and send him away do discover the area north of Japan. ... In your first 5 ideas groups you should have all the ideas you need for the wc. Everything else is just some nice to have group. You will have to skip Diplo or aristocratic from the first 5 ideas.Furthermore, even with 50% more innovativeness, that's only a difference of 2.5% mana cost reduction because someone without innovative ideas will still have 5% reduction at 50% innovativeness vs 7.5% at 75%. Compare that to admin ideas that saves 25% on all coring costs and it works out to 180 points saved per 72 dev conquered.Combined with Japan's national ideas you'll end up with insane infantry combat ability and discipline. I think it's actually easier to island hop to the Americas in the southern Pacific than making the jump from Siberia to Alaska. I'm not sure on that. 4. theloneguy • 9 yr. ago.Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …If you want to play tall as Japan, the Japanese Ideas actually aren't terrible for a chill colonial game, meaning you can start as any Daimyo (I recommend Hosokawa or Uesugi as easy mode starts). If you want to stay a Shogunate or just keep your starting ideas when forming Japan, there are a few options: Ashikaga.Innovative+Quality has a good policy to that end. For space marines you need 3 miliairy ideas, defensive, quality and offense. Economic and innovative are needed as well. Exploration is very usefull for japan. Defensive Exploration Economic Quality Admin Offensive Innovative Humanist. Now depending on how you are doing you can swap these ideas ...We would like to show you a description here but the site won't allow us.Not being able to double stack admin ideas for your first two idea groups sucks though for this, since waiting until tech 7 was alright, having to wait until 10 may want to take it first just because of des vault. Japan. Expanding into Shinto land early with a focus on uniting Japan.While Date ideas certainly look strong, the idea/tech/development cost reductions as well as two underwhelming, to say the least, ship ideas take the set down quite a bit. I personally prefer Ito ideas which feature the same core creation cost and AE reduction, but also contain -5% province warscore cost, +2 tolerance of heathens and +10% goods ...If you ignore ideas cause you'll take Japanese ones later, Hosokawa has the best starting provinces and expansion avenues. I prefer them over Uesugi cause most development in Japan is west of Tokyo. Tsuihousha • 6 yr. ago. I'd argue several of the Daimyo's have better idea sets than Japanese ideas and you don't actually have to form Japan.The game displays a tooltip block without any actual effects in this place. Hidden effect: If: Limited to: Country flag jap_chose_kaikoku_flag is set. Gain country modifier "Exchange of Ideas" for 25 years, giving the following effects: −10% Technology cost. +25% Innovativeness gain. Gets new missions.Best daimyo? SaxonWarchief. Dec 29, 2017. Jump to latest Follow Reply. I want to start a game as one of the Japanese daimyo. Which daimyo would be best to create Japan then go on to conquer all of Asia? Also, should I keep the daimyo ideas or change to Japanese ideas? Thanks in advance!Expansion features edit. Revisit some of the most powerful and popular nations in Domination, an expansion pack for Europa Universalis IV. Centered on the great empires of the early modern world, Domination offers new mission trees, new government reforms, new estate management and new events for several of the major powers in the game.According to the tooltip, you need to convert 6 more in order to complete the mission. I think what it means is that you need 10 nations in the world, no matter where they are, to convert to Christianity from a non-Christian group. That includes conversion that isn't forced I think. As far as I am aware the only way to do this yourself is by ...Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ...Hello. I know that people like Oda/Shimazu for ideas and Uesugi/Hosokawa for the initial strength. But personally, I'm in no hurry to unite, so the only real thing I look at when picking a Daimyo is their national ideas and whether they are better than the Japanese ones (and culture. I prefer Togoku, as it's Japan's primary culture according to ...At base trade steering (5% value increase for one merchant), the total value of Coromandel is 60 ducats, and the output is (60x1.05) 63 ducats. However if I have 108% trade steering in Coromandel (Omani ideas + Trade ideas + TC investment), that would instead be a (5x2.08) 10.4% increase, meaning the total outflow would be 66.24 ducats.Apr 10, 2017 · The only Japanese nations that possess -0.0X MWE without taking crappy Innovative ideas early or forcing oneself into Isolationism lvl4 are: Tsutsui, Satake and Ashikaga Ashikaga has laughable military ideas; so forget about it. Satake has Infantry Combat Ability and Artillery Combat Ability—both rather late. Discipline starts off at 100% and can be changed through idea groups, advisors and events. Having at least 125% discipline is an Age Objective in the Age of Revolutions. The longer a battle goes on and the more troops are involved in a battle, the higher discipline is needed to prevent manpower loss. In early stages of the game, one might ...Japan into Mandate. I'm playing as Japan, beat the coast of Ming, it started to explode etc. Now Age of Absolutism started so to fulfill a mission on age mechanics i beat Korea to obtain the Mandate of Heaven. Anyways a few years passed and now there is an event to change my religion to Confucian (I stayed Shinto for the +%10 morale of armies).When you first form Japan, you inherit your daimyo's colors. After some time, there is a decision to change the color of your country to the "Original color", which is a form of red; just like the color of Japan in previous patch. If you took the decision, there is no turning back as of now. Edit: I read the comments after writing it so maybe ...Ming has a unique monarchy form with fixed empire rank and fixed dynasty called the Celestial Empire, reflecting the Chinese belief that a well-governed empire was evidence of divine sanction and blessing, whereas a poorly governed or tyrannical one was evidence that the Emperor could be deposed.. Without the Mandate of Heaven expansion, there is a way for Ming to reform and remove this ...I united Japan as Oda too, they have similar ideas like Japan 🗾and few unique ones like CCR and province warscore reduction combo but on the downside they don't have discipline bonus. With Oda I stay daimyo till 1550 under OPMinor Ashikaga to get Oda Nobunaga event and then I unite Japan, but overall decision to keep ideas or to pick Japanese …Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great.Another modifier to development costs is ideas. Many nations get ideas, traditions and ambitions that give them -10% development cost (Prussia is the only nation that gets -5%, but comes with a +1 tolerance of heretics). A full list can be found on the EU4 Wiki. They include Milan, Naples, Switzerland and Holland/Netherlands among others.EU4 1.35 Japan is absolutely insane, you get new unique Samurai units that have extra discipline and morale damage reduction, new huge mission tree and best ...Not sure if it's been patched yet, but Ouchi is one of 3 Daimyos to get a unique event which gives a permanent province modifier. (The others are Hosokawa and Oda, but their modifiers are trash). Ouchi's modifier is special because It's bugged. It's supposed to give +0.5 yearly prestige and -10% development cost, and it does, but the ...Ambition: +10% Institution spread. Takeda is an inland daimyo state located in the small province of Kai, in the Eastern Chubu region of Japan. Historically, the clan was famed for its use of cavalry armies, and would go on to become one of the strongest forces in the Sengoku Jidai.Here's a revamp of the previous colonization guide. One that's hopefully more useful and better prepared.00:00 Introduction00:56 Beginning02:02 Exploration03...EU4 1.35 Domination enables Japan to have the strongest military. The DLC buffed Japan with insane military modifiers from a newly revamped mission tree, rew...I mean being economically and militarily powerful without conquering half of East Asia, because trade is hard to make profitable by staying in the Japanese islands. Regarding the in-game situation, it's 1567, I've unified Japanese Daymios, colonized Taiwan, spice islands and a bit of Philipines. I picked Exploration, Quality and Economic Ideas.Discipline starts off at 100% and can be changed through idea groups, advisors and events. Having at least 125% discipline is an Age Objective in the Age of Revolutions. The longer a battle goes on and the more troops are involved in a battle, the higher discipline is needed to prevent manpower loss. In early stages of the game, one might ...My goals are to control Manchuria, Korea, China, Indochina, Indonesia. Australia, Alaska, Mexico, and California. What idea groups should I go for? The last time I tried colonizing as Japan went horribly because I had animist zealots over and over in my Indonesian colonies because I couldn't form trade companies due to being a non-Western nation.Europa Universalis IV. Representation of Japan in 1.35. Thread starter nitr0gue14; Start date Feb 22, 2023; Jump to latest Follow Reply Menu We have updated our ... The issue is not that Japan can do warcrimes, it's that Europa Universalis 4 Japan from the years 1444-1821, before the age of nationalism, before the age of fascism, seemingly has ...Depends on who you're starting as, but generally I'd suggest Exploration, Expansion, Quantity, Administrative. Then 4 of Religious, Humanist, Offensive, Defensive, Economic, Influence, Plutocratic. You'll probably want to be defender of the faith if your religion allows it. Seperatists can be dealt with by raising autonomy, sitting up to 25k ...Papacy ideas give 10%, Espionage gives 20%, and being the Curia Controller gives 20%. With 100 prestige you get another 10%, and a Golden Bull can give another 10% for a total of -70% AE impact. Cost to fabricate claims, as stupid as that sounds. It stacks with papal ideas and a claim costs only 10 spy network for your first claim.I went to the Japanese decisions in the EU4 folder and changed the United Japan decision to this. It's not perfect, but it should allow a daimyo to form Japan if he's the last daimyo left. # United Japan united_japan = {major = yes potential = {government = daimyo} allow = {is_subject = no num_of_cities = 15 NOT = {any_country = {government ...This won't necessarily matter if you decide to form the nation of Japan. Shimazu and Oda are significantly harder (as OPMs) but have some of the best ideas in the entire game. So is the only daimyo which gets an event to become a portage republic. It's also very hard. There are also some even harder OPMs like Tsutsui.Ideas: I recommend to start with the Religious ideas, which will be handy when you have to convert your provinces to the catholic faith. Then choose Exploration, so that you can colonise The kurils. After that go for the Naval and for the Maritime ideas. After these I recommend the Defensive ideas. Keep your navy always at its maximum capacity.Majapahit Campaigns + Shogunate by the year 1500 "Guide". "Proof". Hi everyone, I saw some posts about mixing the two so I thought I'd give it a go! Setup. Focus Admin (You are going to have to spend around 700 admin on stab alone for missions and a No CB war) Disinherit Heir. Estates ( Don't pick a +dev agenda you will want to culture shift ...At least some were last verified for version 1.34. For tips and tricks on how to complete an achievement, see the achievements category. EU4 has 354 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game and then added to the player's Steam profile.EU4 Idea Group Keys. Find below a list of EU4 idea groups, with their ID (keys), for use in the add_idea_group console command. Type the name or key of an idea group into the search box to instantly filter the table contents. A searchable list of all idea group IDs for use in the add_idea_group console command.Life-long Conscription now increases the Land force limit by 33% instead of 50%. Abolishing the Mestnichestvo now decreases the Nobility's Influence by 10%. Ideas that have a Free Leader have their ideas now altered. Traditions and Ambitions with the Free Leader have a new modifier replacing the leader one.4. 6. 6 comments. Best. InterPeritura • 4 yr. ago. My question is which are idea set is better? Japanese ideas are more macro-based with -2 unrest and -.15 AE; whereas Shimazu is better militarily. From your speed of conquest, Shimazu ideas will likely serve you better. Japanese ideas do have a colonization idea, but it is just a perfect ...As Korea, you can conquer Japan and the Philippenes pretty easy! Let me show you how!Join our Discord! - https://discord.gg/sg8MGmGHelp us out on Patreon: ht...Japan is a rather special case where being highly aggressive and fast conquering very early on is the best way to success. You want to start your first war in like the first or second month after unpausing and then it should be constant warfare until you deem yourself strong enough to take the shogunate from Ashikaga.In the aftermath of the assassination of Shogun Ashikaga Yoshinori in 1441 the Akamatsu clan was disgraced and stripped of their fief in Harima and handed over to the Yamana. Recently however the fief has once again returned to our hands and the Akamatsu have petitioned to be granted the right to return to Harima. Owns province Harima (1019).This is a guide about Oda. It has one of the best military ideas in the game. Also it's japanese opm, which complicates things a little. In this guide I'll s...According to the tooltip, you need to convert 6 more in order to complete the mission. I think what it means is that you need 10 nations in the world, no matter where they are, to convert to Christianity from a non-Christian group. That includes conversion that isn't forced I think. As far as I am aware the only way to do this yourself is by ...️ PATREON https://www.patreon.com/ludiethistoria ️JOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join💻 TWITCH http://twitch.ludiethisto...March 11, 2023. Kris Besharaty. Europa Universalis IV EU4 Domination. The classic rand strategy game, Europa Universalis IV or EU4 has added an exciting new expansion pack called Domination. The game from Paradox Interactive explores the development and collapse of civilizations from the Renaissance to the Age of Revolutions.Japan is a rather special case where being highly aggressive and fast conquering very early on is the best way to success. You want to start your first war in like the first or second month after unpausing and then it should be constant warfare until you deem yourself strong enough to take the shogunate from Ashikaga.EU4: Trade system in EU4 is fine, but also limits the game a lot. How to limit Tag-Switching with changes to culture shifting, instead of End Game Tags (And shorter version) How Government Reforms seem poorly designed, and how I think, they can be improved. (Partially incorrect) My Shinto Incidents Event chains' guide Stellaris:1.35 Dev diaries playlist - https://www.youtube.com/playlist?list=PLQYwQrZmzDdL-bpwfxsDj2wFke2kK4tI7Join our future mps here on Discord: https://discord.gg/N...The Qing dynasty (1644-1911), also called the Manchu dynasty, was the last imperial dynasty of China. In 1644, the Chinese capital at Beijing was captured by rebels, upon which the last Ming emperor committed suicide. The Ming dynasty officials and generals called on the Manchus for aid. The Manchus took advantage of the opportunity to seize ...- No guns! Guns were known in Japan, and gun warfare was practiced, but daimyo were effectively banned from fielding any modern units. Effectively, this meant Japan would advance in military tech, but not get access to gunpowder units for 250 years, the rest of the game. They did manage to preserve their military tradition though.After that you will get mandate CB if you border the emperor. 3. tzuioo • 1 yr. ago. Two options. 1. Be japan but not have Shogun government type. Then you can become the emperor yourself 2. Annex every single province of the current emperor hence making the position of the emperor disappear from the game. 587. And their ideas are the best in the whole of Japan. Great military with good diplomacy and -10% idea cost, in my opinion the most well rounded set out there, definitely better than Japan national ideas, unless you want to go colonial (which tbf you can still go with Usuegi ideas) and on par with Oda, if not for the siege pip and ccr.I did do it 10 years earlier than this even with a forced seppuku but Japan was... not in a good state after I finished. Lots of OE, lots of rebels, lots of debt, way behind on tech, lots of corruption. Probably much better to do it a little more slowly and have Japan not get screwed sideways for decades after.Another modifier to development costs is ideas. Many nations get ideas, traditions and ambitions that give them -10% development cost (Prussia is the only nation that gets -5%, but comes with a +1 tolerance of heretics). A full list can be found on the EU4 Wiki. They include Milan, Naples, Switzerland and Holland/Netherlands among others.Oda ideas are way better than British, and they’re roughly equal to French and Shimazu (another heavily military-, How to turn The Mamluks into the strongest Crusade, Orthodox and Hindu are probably the only other religions worth the effort of converting to but they take so, This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi i, No I've been a kingdom with the eastern plutocracy reform but I decided in the 1600s that I wanted to become a , Japan is a rather special case where being highly aggressive and fast conqu, Jan 31, 2023 · Furthermore, Japan has a +15% Samurai Forcelimit in its ideas! Let's take a look at , Put yourself on diplo focus get the best diplo advisor and pay , But frankly i can see arguments for Economic, Admin, Human, Apr 22, 2023 · EU4 1.35 and EU4 Domination bring with them massi, Shimazu (Click for full-size) Shimazu's excellent military ideas, The only Japanese nations that possess -0.0X MWE without taki, Shin Nihon - first colonial nation, "new Japa, Life-long Conscription now increases the Land force , 261 votes, 24 comments. 316K subscribers in the eu4 community. A , Apr 11, 2021 · Subscribe: https://www.youtube.com/c/TheRe, Cheap stab on top of buying the +1 with clergy/advisor disco, EUIV Policy and Idea Group Planner 0.3.2 (for EUIV .