Starsector twitter

Which is totally fine, but it probably makes more sen

Starsector .95.1a is out! Pilot new ships, use slipstreams to explore the Sector, encounter sensor ghosts, and build your character using a more flexible skill system with new game-altering top-tier skills! Please RT! ... Twitter has become endless "follow this topic" spam and is basically unusable now. Bloody amazing.Recommended for people with 6 GB of System RAM. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Recommended for people with 8 GB of System RAM or more.This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. By default this mod does: Increased map size 1.3x. Doubles the number of star systems, including blackholes. New hyperspace storm pattern. Adds an option to toggle the creation of hyperstorms. Custom amount of star systems:

Did you know?

theres no reason not to, having an atmosphere or not has no effect, and the lower hazard the cheaper the upkeep is, and the 25% hazard from a nanofirge is negligible on already such a low hazard planet. as well early on when your fleet size and quality are low, having everything in the same place will help with that. orbital works is good money, and if using industrial evolution, the scrapyard ...Motherless behavior (ft. Iron Shell, UAF) 509. 44. 44 comments. Best. Add a Comment. popkillerlight • 27 days ago. this makes for a very effective way to prevent people from stealing code. just making variables, objects, and class names so whack, it's basically unreadable and hard to reverse engineer. 159. Yes, none of the AI wars had any rouge AIs as participants. Tritach has allegedly "lost" the control code for their drone ships, but they are liable to rapidly un-loose them if pressed. Fun fact: if the player satbombs Chicomozto, that is arguably the Heggies loosing the third AI war. [deleted] • 2 days ago.Coronal Hypershunt. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. It is capable of extracting energy on an astronomical scale directly from the linked star. Losing control of an active coronal hypershunt without following proper shut ...dgbaumgart. @dgbaumgart. artist, game designer, art director, writer; independent game developer, he/him working in games since 2007 formerly Gaslamp Games, currently mostly Starsector. Montréal, Québec dgbaumgart.com Joined July 2011. 390 Following.Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. Starsector! Join thousands of players in a massive online community. Enjoy endless possibilities for customization with Starsector mods, expansions, and more.Background. Volkov Industrial Conglomerate - also known as VIC or simply The Conglomerate, is a quasi-religious transhumanist Megacorporation from the Human Domain era, focused on the bleeding edge aerospace solutions and genetic technologies, and hell bent on ensuring the survival and evolution of humankind through substantial DNA manipulation ...From breaking news and entertainment to sports and politics, get the full story with all the live commentary.How to use: 1. Download and install this mod. 2. Make sure this mod is enabled. 3. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. - Push the button (Downwards Arrow): Transfers all items from the selected market or storage tab to the fleet.May 5, 2023 · Starsector is now on the Nexus « 1 2 » LazyWizard: 25 51051 April 19, 2023, 09:40:03 AM by Toxo: Starsector 0.95.1a (Released) Patch Notes « 1 2 3... 72 » Alex: 1071 227079 November 17, 2022, 12:34:04 PM by Gothars: Starsector 0.95a (Released) Patch Notes « 1 2 3... 146 » Alex: 2182 557813 November 13, 2021, 04:55:18 PM by Thaago r/starsector • I went and No-Lifed the game for a while... also increased the battlesize a bit... I think I may have a (severe) strike craft addiction but I forgot to take more screenshots during the battle but the opponent was a Pirate Vengeance Fleet that came after me after "procuring" the Banshee.Re: [0.95.1] Slightly Better Tech-Mining. Usually I just change it to a Structure instead of an Industry, which always made more sense to me as something temporary, but I guess this works too. I agree but, if it was a Structure, then this would be a 'Better Tech-Mining' mod instead of a 'Slightly Better Tech-Mining' mod.This page contains the version history of Starsector (formerly 'Starfarer'.) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. Blog post/download links here. Hotfix: .96a-RC10, May 20, 2023 Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the ...Alexander Mosolov on Twitter: "Updated the Starsector in-dev patch notes! This should be the last update of the patch notes before the 0.96a release. Up next: …Feature list. smoothly reskins shields with cool hexagons. vanilla-imitation visual mode. disables vanilla shield rendering for a true performance boost. three shading modes available (settings.json to change) can be added/removed from saves whenever. requires hardware supporting gl330.King Alfonzo. [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late." ~ Folly of Greed ...The latest tweets from @amosolov Starsector Vanilla Early Game Guide Doing an early game guide to vanilla. Hoping to show off some easy ways to get money, build an early fleet, explore space, and colonize all in one sitting.Certain mods have interactions with others, such as these two, Iron shell, gas station manager…actually if you count unique bounties a lot of mods have interactions with other mods like Vayra's mods, HMI, Shadowyards, Tahlans Shipworks, Ship/Weapon pack, secrets of the frontier and so many more

Starsector version 0.96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsr/starsector • New Alex "blog post": Alex discusses the influence Star Control II: The Ur-Quan Masters had on Starsector and his general game thinking, to celebrate UQM's 30-year anniversary! ... twitter. See more posts like this in r/starsector. ..."Starsector's mod scene sounds funny. I know games can crash because of conflicting mods, I've never heard of a game where mods ARE compatible but a crash is forced because the modders hate each other so much their mods scan for other specific mods and crash the game if detected"Starsector has a lively discord server open to everyone. Chime in to share stories, get advice, give modders feedback, ask questions, meet Youtubers, engage in wild. speculation or simply have a relaxed discussion about anything from the game. Our @Support team is also available to help solve any technical issue you may have with the game or ...King Alfonzo. [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late." ~ Folly of Greed ...

Changelog 1.2: Nanoforges no longer does a one-time increase to your supply forging but at a linear rate of +5% per corrupted and +15% per pristine (from +50% and +100%). This bonus is capped at the # of ships you have in your fleet. Save-game compatible. Logged.With games launching every day, both triple-A full releases and early access concepts, with Kickstarters to keep track of and various news flooding RSS feeds, it takes a lot for a game nowadays to lodge itself into our minds for more than a few months.For me, that game is Starsector, an indie-developed role-playing, arcade-tactical, star-faring, 2D spaceship game.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. This mod intends to expand the options for high-tech fleet. Possible cause: Regarding balancing, I think capital civilian ships Dalmatian and Bernard should b.

Starsector has problems during the campaign. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if …Mod review by IroncladLion! The mod requires; Nexerelin. LazyLib. Wisp's MagicLib. GraphicsLib. There isn't much known about the Federation as a whole from where they're from but they do come in full force as they established a solid foothold in the outer reaches of the Persean Sector. Their goal is simple, they're simply there to guard the ...

We would like to show you a description here but the site won’t allow us. Feature list. smoothly reskins shields with cool hexagons. vanilla-imitation visual mode. disables vanilla shield rendering for a true performance boost. three shading modes available (settings.json to change) can be added/removed from saves whenever. requires hardware supporting gl330.

Raspberry7777 • 2 yr. ago. Step one: Downl The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Its default name is "TTS Xenorphica". As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize ...Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and make these ... The League’s core identity is going to be that of usinThe League's core identity is going to be that of using midline s Latest changes: Refit screen integration (fix for JRE8), Merge-Tag to manually control multiple weapon groups at once (Hotkey [K]), GUI for custom tag customization and automatic tags (reachable via campaign GUI) Quick instructions: Unzip the archive in your Starsector/mods folder; Play the game and press the "J"-Key during combat or on the …I did a "Hegemony Officer" run where I commissioned with our friends in orange and used only XIV battlegroup ships. My endgame skill setup was this: Combat: Helmsmanship (elite), Impact Mitigation (elite), Ballistic Mastery (elite) Leadership: Tactical Drills, Crew Training, Carrier Group, Officer Training, Best of the Best. Select (starsector install directory)\jre Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. Change logs are released and updated incrementally. Usually after the final set of patch notes come out, the update drops shortly after. A better indication of an imminent update is Alex’s twitter. Random Assortment of Things. About. A Content Expansion that adds Exploration, Quality of life and more to the game. Every feature in the mod can be disabled by the user through the Lunalib Menu. The mod requires LunaLib and Combat Activators. Support. In case you are interested in supporting the mods development, you can do so in the belows Ko ... Twitter is one of the most popular social media platfoStarsector 0.95.1a is out! Pilot new ships, use slLong Summary. This mod adds 10 drinkable alcoholic bever There's the Fleet Size by DP mod that is probably what you want. goto starsector core > data > config and look up "maxShipsInFleet". Then change the value to whatever you want. Once you're in the config folder you open settings.json in a notepad editor or similar and then search for maxShipsInFleet.Nexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. You can find most mods on the forum. Here's the mod index page a lot of amazing mods. Factions like Vic really add nice ships with their unique style. Beyond the sector adds some end game content. Starsector (formerly Starfarer) is an upcomi I really disagree with this. You can star already with a comission, you can take over markets instead of just bombing them and the fact that factions can take over other markets is HUGE becausd it means that you may be under time constraints to do what you want, you are really underselling the mod and this is really deceiving for new players. theres no reason not to, having an atmosp[This mod intends to expand the options for highHorschdt_ • 1 yr. ago. if you buy it via steam, yes. But as i sai Dreadnoughts NAGATO Midline Dreadnought, hulking behemoth of concentrated long range firepower. Utilizing three twin heavy Mjolmir turrets to wrestle with Space Fortresses and planetary ground-to-space batteries (not yet implemented, but it will help with planetary raids), this ship is single-handedly able to destroy whole fleets of capital ships.