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Factorio city blocks - Masterclass by Nilaus - Master book Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER

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The base is a single 4 lane highway. Each "block" is just a side street off the highway. However, there are coils of rail to ensure that all trains entering/exiting the highway are at full speed. This means it will take slightly longer to get from station to station but all trains are always moving at the maximum speed.Community-run subreddit for the game Factorio made by Wube Software. ... No. City blocks are not about geography, though you certainly can utilize geography to make them more efficient. The point of city blocks is production modularity - you have a block that, for example, takes 130 Iron/sec and 160 Copper/sec in and puts 180 Circuits/sec out ...The downside is that any Bigger blocks become unwieldy. It is noticeably more difficult to start building them, in mid-game especially. This is the reason why I had to switch back to 3x3 (100x100). Plus the more space each block has, the more space is wasted if you don't go full megabase scale of production.A (hopefully) well-organized compendium of the important blueprints I used when playing the excellent Space Exploration v0.6 mod. Has a range of small building blocks and larger whole resource processing trains stations. Doesn't require any additional mods beyond Space Exploration. Contains a few other blueprint books inside and is grouped into ...Upgraded solar field using ensoniq2k City block for Space Exploration. Requires 281 Flat solar panel and 540 accumulator. Copy to Clipboard. Show Blueprint. Show Json. Find blueprints for the video game …by steinio » Mon Apr 02, 2018 2:36 pm. Hi, i watched Nilaus explaining the Factorio Engineering series block based train network. and tried to reverse engineer the city block layout as there are currently no blueprints provided. It is a bit hard as no tile grid is ever enabled in this video. Map view.Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Factorio Prints. Search Most Recent Most Favorited Create Known Issues Chat Contributors Donate. Sign in / …Dec 19, 2020 · FACTORIO 1.0 BASE TOUR10.000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic...Community-run subreddit for the game Factorio made by Wube Software. Rail Based City Block Design. Thanks! I like the way it looks too im just hopeful it functions well at a 2-3k spm scale lol. That's the celtic knot 4 way intersection (i did not design it) I designed every other part of this though.So far, I have a modded spaghetti base where most of the science materials are hand-fed. I'm looking to have my more permanent base be a city block design. I was thinking either 3x3 or 6x6 chunk blocks. My main question is whether to go for a 2-lane (1 per direction) or 4-lane (2 per direction) rail network.The logistic networks are split for each city block if you use the first level of roboports, and imo it works better that way since the it is meant to be train based and not robot based on a larger scale. Train length is 2-4-2 for item trains and 2-3-2 for fluid trains. Mods used. Logistics Train Network (ain't no use doing this without it)City Block Factory (Blueprint in comments) If you genuinely want to build city blocks, your concrete production will be insufficient. My last city block had a city block for concrete production. It wasn't running at full capacity usually, but the thing could eat 2 blue belts of brick.Smelting city block. Solar panel. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.Community-run subreddit for the game Factorio made by Wube Software. Rail Based City Block Design. Thanks! I like the way it looks too im just hopeful it functions well at a 2-3k spm scale lol. That's the celtic knot 4 way intersection (i did not design it) I designed every other part of this though.Find blueprints for Factorio with advanced search. Originally from reddit u/MaximitasTheReader. https://www.reddit.com/r/factorio/comments/zvsaon/youve_seen_city ...It would seem my original description (below) was prescient. Version 1 was not my finest work, version 2 is better. Who would have thought that the solution ...My top tip. You can 'break the mold' of your city blocks of needed. You can have sections of your base use different layouts if needed, don't try to fit everything within your default blocks. Also, consider leaving a few blank blocks around busy areas you think might expand, like your smelting areas. 8.In this H&R Block Review, we look at the costs, benefits, pros, and cons associated with the tax software and service for 2023. Find out more. Part-Time Money® Make extra money in ...The base revolves around the following principles: - Tile the base with hexagons (duh) - Left-handed rail system (because the signals can be on the inside) along the edges of the hexagons. This naturally makes 3-way intersections which are more efficient than 4 way intersections. - Train enters/exits on the top left/bottom right edge, and the ...The roboport is the resting place for all construction robots and logistic robots. It emits an area of 50×50 tiles, in which logistic robots can interact with logistic network entities, such as storage chests, or requester chests. Additionally, a 110×110 tile area is created for construction robots to repair, construct or remove structures. This can be seen by hovering the mouse on a ...What's really conflicting is that I don't like the city block approach but it is hard to argue with how clean it looks. So now I'm unhappy with my base aesthetics, but also don't want to redo it as city blocks because personal preference. Nilaus really ruining Factorio for me. 10/10 would watch again.I plan on deciding on a basic size for my city blocks, and then I'll work on incorporating power and signal wires uniformly once I've decided on a size. I'm theoretically open to non-square equilateral grid segments, such as hexagonal, but I anticipate that if that happens at all, it'll be something best left for my next project and not this one.Ratios are necessary for megabases, but not for your first few hundred hours in the game. A main bus style build is excellent for adapting to changing needs of a growing base. As you tech up through the science, your base's needs and the ratios it consumes iron, copper, coal, etc. change every time you add a build.A pretty small vanilla city block blueprint suitable for 1-1 trains. It worked pretty well for me, with a base of ~130 blocks and ~300 trains and a steady having ~200 spm. When using this make sure to. See Reddit for more information/a discussion on this design. Find blueprints for the video game Factorio. Share your designs.And for the rails that go with these (RHD): Full RHD and signals will accommodate well a train spanning less or equal to a chunk (4 car train including locomotive). I know LHD use less space but I'm not going for it, just to look pretty. On-grid (meaning inside the blocks above) and Off-grid designs. The main difference is lighting and poles.Desinging a train city block for k2. EDIT: design changed and now use celtic knot intersections (where i also found out i dont know how to use signals properly) did some major changes on signals on the straights and now every station will look like this. kinda brakes the rule of thumb i learned in the comments but the intersection seems to work ...With 3-8 trains you may end up designing your own after everything. A lot of the community prints tend to keep city blocks to a 100x100 square or 3x3 chunk, which are for smaller, more-frequent trains rather than longer trains. 2.This blueprint book was made to allow anyone to easily design city block megabases. It allows you to customize every segment and junction individually meaning you don't need to follow the convetional square grid. It supports trains up to size 8.I get the idea behind city blocks. It's perfect scalability and eliminates the need for planning of any kind. If you need more green circuit factories you just plop down a new block for that wherever it fits. Works great especially for your first big base. But it has a lot of intersections, robo ports, and other infrastructure that is wasted.A very simple to use set of blueprints to make a rail network using the city block design. It supports trains up to length 8 and includes blueprints of stations for trains of length 6 and length 8. The entire layout is customizable and not every section needs to be a perfect square. Grids and junctions connect seamlessly and can even be upgraded.City Block Factory (Blueprint in comments) If you genuinely want to build city blocks, your concrete production will be insufficient. My last city block had a city block for concrete production. It wasn't running at full capacity usually, but the thing could eat 2 blue belts of brick.If you put rails inside the block you can have 9 blocks, the one in the center for whatever you need and the 8 surrounding it for rails. If 1 is not enough then have 16, 4 for production and 12 surrounding it for rails. Then you can have whatever shape you want, like tetris. 8.Try and find the: 'base in a book' blueprint book on the internet. It is a complete base made up of blueprints. and you have regular blocks as well, with no machines in it. Perimiter walls, train stations, city blocks, a muliple part buss, diferent smelters and assembly erea's all combinable with the buss. 3.Howdy folks, I wanted to get everyone’s opinions on how they prefer to layout their train tracks within city blocks. For example, I use 96x96 blocks and use the middle chunk for either 2 or 4 lanes of tracks. I imagine the answers will be quite different based on block size. Solutions for small blocks (96x96 or 100x100), medium (200x200) and ...Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Find blueprints for the video game Factorio. ... Version 1 of my city blocks. Copy to Clipboard Show Blueprint Show Json. Extra Info. Book: SE+K2+248K Trains V1: Blank Block: Item Depo: Fluid Depo: Item ...City blocks are best when paired with point-to-point distribution systems (i.e., trains, transport drones, etc.). Get your train system set up first, then transition to a city block design. Have each city block designed to make one type of thing, with any inputs supplied entirely by your train network. 1.Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Factorio Prints. Search Most Recent Most Favorited Create Chat ... 1 favorites City Block Flat Solar for Space Exploration. 3 favorites 727 Stretched.Details. Square Grid Road. Copy to Clipboard. Show Blueprint. Show Json. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.Hello everyone. I've been playing factorio for quite some time. And my bases have always been a big spaghetti mess, or a main bus full of "temporary fixes" that turned permanent. So when I started a K2SE run I wanted to try a city block for the first time. I made my own small city block design and so far no complaints.thats the block size ive used for my base. alittle bit different, and im not sure about the station counts, but it should be fine for a smaller area base. I'm playing PyMods, and my starter city blocks were 2x2 chunks (64x64 squares). This is enough to have a 1-3 train, or two 1-1 trains wait a the same station.Most people don't play bob/angel plus py, because of the general advice against it. The massive number of increased recipes has the weird effect of making Py less difficult, since so many of its products can be made with the bob/angel recipes far more cheaply and easily. So people end up ignoring the harder py recipes.Setting up a city block rail backbone in vanilla feels like trying to square the circle. My main concern is with the thundering herd problem. If I have n trains loaded with iron plates waiting at a central depot, and an iron plate drop-off station lights up, all n trains are going to depart to service the station, causing O (n) unnecessary ...This is a map view of the base, that will produce 1K SPM. Orange block - is the array of factories, that should only be built once. This factories will provide the building material, as well, as other useful things: mall items, nuclear fuel for trains, ammo for defence perimeter. solar panels and accumulators for power production.Currently doing a 5kspm hexagon block base in my latest save. I would suggest making your blocks more squarish by making the top and bottom shorter and the sides longer. Square shaped cells are usually easier to work with and will give you more usable space. You will be fine with 2 way tracks, especially if you are using 1-4 trains.FACTORIO 1.0 BASE TOUR10.000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic...FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co...Here are my brainstorm/plans for the "city block" print. - 4 lane trains (2+2, right hand drive) - include power (Big power pole) - include green/red signal. - 1 station in north for "player" (for at least a 5 length train) My plan for the "1 station" print (Typical smelter block) - 1 station in the left of the block for input.Because if the rails go through the middle of your production block, well, you have rails in the middle of your production block. Hope you have top tier power armor and tons of shielding. Otherwise it makes no difference. Design your blueprints whichever way makes the most sense for you.Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.A very wide square City Block for a lot of different designs. Go check out how i made it and a lot of other Factorio Blocks and Designs. https://www.youtube.com ...if you arent going for some high spm, the hexagonal + light looks much better than city blocks + lights. to get light you just simply connect light to rail signal. I tried city blocks for 300-400 hours. It can cause congestion really fast when expanding.Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.City blocks range in size from 2 to 5 acres. The exact amount of acres in a city block, however, is dependent on what city is being referenced. An acre measures 208 feet by 208 fee...Find blueprints for Factorio with advanced search. Factorio Blueprints. Register. Login. About. Image. City Block - Solar. Solar powered city block. Info. User: Noden Sulis Last updated: 07/03/2023 Created: 07/03/2023 Favorites: 2. Tags. No tags have been added yet. Components. Comments. There are no comments yet. Blueprint ...Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Factorio Prints. Search Most Recent Most Favorited Create Known Issues Chat Contributors ... 64 cell City block 4 reactor nuclear plant ...First stab at 3x3 City Block structures. Heres my first stab at a blueprint book for 3x3 city block structures. All of the prints shown fit cleanly into the outline grid. I'd love to hear any feedback. Note that there is no mall, and this requires the LTN mod to work properly, and all trains are RHD, 2 engines with 4 cargo cars.The base revolves around the following principles: - Tile the base with hexagons (duh) - Left-handed rail system (because the signals can be on the inside) along the edges of the hexagons. This naturally makes 3-way intersections which are more efficient than 4 way intersections. - Train enters/exits on the top left/bottom right edge, and the ...Community-run subreddit for the game Factorio made by Wube Software. ... No. City blocks are not about geography, though you certainly can utilize geography to make them more efficient. The point of city blocks is production modularity - you have a block that, for example, takes 130 Iron/sec and 160 Copper/sec in and puts 180 Circuits/sec out ...Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. ... A 100x100 City Block design by Nilaus. QCed and set to snap to grid within chunk boundaries. Copy to Clipboard Show Blueprint Show Json. Extra Info. Book: City Block: City Block:Find blueprints for Factorio with advanced search. 160x160 city block with starter roboports and train stops to send concrete/landfill toCurrently doing a 5kspm hexagon block base in my latest save. I would suggest making your blocks more squarish by making the top and bottom shorter and the sides longer. Square shaped cells are usually easier to work with and will give you more usable space. You will be fine with 2 way tracks, especially if you are using 1-4 trains.100 x 100 City Block Science. So I've been building a Train/City block map and only building inside my 100 x 100 grid blocks I've got every factory made to make everything and transfer by train. I've got a few hundred hours into the map and am running into the issue of science. I am having a hard time building a blueprint with beacons in the ...The city block creation in K2 doesn't seem different than in vanilla to me. I'm not an expert, but I firstly made chunk-aligned rail blueprint book (straight and 3-way intersection, my hexagons don't need 4-way). Since the maximum distance between poles is one chunk, they are easily rotatable. I used them to create a block, adding a 3-way ...You can also use non-rail city blocks early and mid game. Just keeps everything organized. For example, having 2 blocks dedicated to iron production and 1 block dedicated to circuits and so on. By dedicating a block to circuits for example, you will have plenty of room to expand circuit production when needed without running into any other builds.I plan on deciding on a basic size for my city blocks, and then I'll work on incorporating power and signal wires uniformly once I've decided on a size. I'm theoretically open to non-square equilateral grid segments, such as hexagonal, but I anticipate that if that happens at all, it'll be something best left for my next project and not this one.My take on city blocks for high-complexity, low SPM chill runs. Suggestion / Idea. I see a lot of posts showing huge city blocks designed for higher production volumes here. For a long time, those posts low-key intimidated me and so I avoided blocks, sticking to belt buses and spaghetti with trains going out to mining outposts.You need a bunch of block types, first off the standard layout that you want to go with. A common layout is a square of 4x4 big electric poles plus the roboports in each quarter of the layout. Good thing to have a concrete/brick edge. Then you also need the rail layouts. Horizontal, Corner, T-section, 4-way Intersection.A mall would need ~9 total different products. You'll probably need more than that. 3 kinds of plates, 3 circuits, LDS, coal, stone, possibly stone brick, possibly rocket fuel, probably plastic, sulfur or explosives, batteries, and lubricant. Nilaus's Megabase in a Book has a mall that's fed by about 18 different train stations.I'm planning B/A megabase (bot based), have starter base already to build and now its time to start building those sweet blocks. But I just can't decide good city block size, nor train length. Problem with too long trains is that city block gets too big. I'm thinking 4 rail, which already makes things bit larger, but 2 rails might be enough.I plan on deciding on a basic size for my city blocks, and then I'll work on incorporating power and signal wires uniformly once I've decided on a size. I'm theoretically open to non-square equilateral grid segments, such as hexagonal, but I anticipate that if that happens at all, it'll be something best left for my next project and not this one.+1. I waited to do city blocks in space until finishing the tier-4 sciences. And definitely, I almost exclusively used 1-1 trains in space. A dedicated block just making space platform is very nice to have - 50k platform is more than enough for a new large orbital solar farm, or to jumpstart a new orbital base.348K subscribers in the factorio community. Community-run subreddit for the game Factorio made by Wube Software. Open menu Open navigation Go to Reddit Home. ... you have a "base" blueprint of uniform size so that you can segregate all of the sections of your base into cells or "city blocks." Materials are generally moved via train (with rails ...But I've got a solid start on a world recently and wanted to start building out a city-block style base... But first some ground-work! The inside is 6x6 blocks, and a 2-2 RHD track that takes up another block, overall the blueprint should be 8x8 blocks and overlap 1 block for the tracks. RoboPorts and power go through the middle of the lanes.He wasn't correcting your English, but disagreeing with your concept. From context, you were saying that city blocks restrict your expansion. The reply argues that it actually speeds it up by simplifying it into "copy-paste." Encapsulate isn't the English word most native speakers would choose in this context but it certainly communicated the ...Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Find blueprints for the video game Factorio. ... City block depot for 240 trains. Tags /train/stacker/ Info. Author: Created: 9 months ago: Last Updated: 9 months ago: Favorites: 3: Requirements. 10732 ...Tax season can be a stressful time for many people, and having the right resources available can make the process much easier. H&R Block is one of the most trusted names in tax pre...Could use some suggestions on advanced oil setup in a city-block train based factory. In my current play through I am building a factory with lots of trains with city blocks, which as you might imagine, is heavily inspired by Nilaus's recent train world series. (shout out to the great blueprints!) Semi modular setup - I could use two blocks ...[Space Exploration Mod] 3 MegaCity Blocks in. Still haven't finished the rail network (signals, stations, and buffers) so lots of spaghetti running in between. Base is 90% solar and all electric furnaces. Super low pollution. Launched first rockets yesterday, finishing blue science now.Recipes in IR3 are more complex anyway, that's why I wanted to get many blocks in a small amount of time and space. The blocks are very specialised, each has only one type of production building, more or less. Block size is one roboport so 64x64. Putting the roboports off centre is a very good choice here. There's a bunch of 1-1 trains running ...aenae. •. You should offset the beacons so you have the gap in the middle instead of near the belt. That way the iron smelter on the 'left' gains an extra beacon. Smelters on the right are already covered by 6 beacons. Also 4 blue belts output is overkill, this won't do more than 1.5 belts from 5 belts of ore.CITY BLOCK: LTN DEPOT. Fuel goes in top left belt. if desired, easy to rename the Stations. (I do prefer each "section" starting from top left and counterclockwise). Right-Hand Drive ( but feel free to contact me for a left-hand one ;) i just don't need it ) Not final Version, but it's working great right now ;) Mods needed at least ...Remember that though chunks are 32x32, Large Power Poles must be 30 apart, so they will not fit nicely at max length. With that in mind, I'd suggest using the "border chunks" for the rail lines. If you want a block that is 6x6, then design your rail network around that. Make that rail going around the block one big BP.I had several blocks with 1000-2000 value before, but those were mostly clusters of recharge stations. Hence the mod to eliminate recharging. And now, I can't see anything above 80 and my UPS isn't even dipping below 50. I'd guess your trains are doing the same but for different reasons. How did you plan your city block setup in the beginning?With these new blueprints, it's almost impossible for this to happen, because the rail signals are always automat, All the trains with quantities in description for the 64x64 City Blocks 200SPM : https://www.factorio.school, Factorio 0.17: База 17 - новый сезон по ванильной Factorio. Сезон будет состоять и, Details. Main Bus City Block based on ChaosDoggo's City Block. Features 40 belts in 10 gr, More advanced city blocks with improved train network, City blocks are chunks of a factory of some predetermined size, commonly 100x100 connected up with rai, The intersection at each hexagon vertex has a very high throughput:simplicity ratio. That's really the key to this , Outside blueprints for the main base. Interior blueprints for the Fa, Many city block designs use LTN and heavy circuits, My thought was start with one green circuit, one red circuit, an, City Block is The BEST!Short Factorio Tutorials First, This is a basic building block for a self-expanding city bloc, 1 chunk city blocks. Miminal city block design. Contains the city b, thats the block size ive used for my base. alittle bit different,, City blocks are best when paired with point-to-point distribut, Do the math on how many ore per minute the smelter can cons, A modded factorio let's play with bobs mods, angels and l, Either way works. Some blocks make it so that the .