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Command dnd 5e wikidot - Cleric. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as t

This wizard spell list includes optional spells available from Tas

Shocking Grasp. Source: Player's Handbook. Evocation cantrip. Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take ...Dancing Sword. Source: Dungeon Master's Guide. Weapon (any sword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack ...Spiritual Weapon. Source: Player's Handbook. 2nd-level evocation. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 ...3rd-level conjuration. You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one.Range: 150 feet. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and 5d4 acid ...Range: 90 feet. Components: V, S, M (a gilded skull worth at least 300 gp) Duration: Concentration, up to 1 hour. You call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or ...The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the ...Ring of Fire Elemental Command. You can expend 2 of the ring's charges to cast Dominate Monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan. If you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties: You are immune to fire ...Spiritual Weapon. Source: Player's Handbook. 2nd-level evocation. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 ...Potion of Healing. Source: Dungeon Master's Guide. Potion, rarity varies. You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated. Potions of Healing.Shiftweave. Source: Eberron - Rising from the Last War. Wondrous item, common. When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it ...Enhance Ability. Source: Player's Handbook. 2nd-level transmutation. Casting Time: 1 action. Range: Touch. Components: V, S, M (fur or a feather from a beast) Duration: Concentration, up to 1 hour. You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains the effect until the spell ends.Alignment. Verdans are usually good aligned. Saying this, because of how new they are, there is not much of a framework of how they should align. Size. Verdans are between 3 and 4 feet tall at the start. Your size is Small until you reach 5th level where you get a 2 foot growth spurt and become a Medium creature. Speed.Casting Time: 1 action. Range: Unlimited. Components: V, S, M (a pair of linked silver rings) Duration: 24 hours. You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.Contagion. Source: Player's Handbook. 5th-level necromancy. Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is poisoned. At the end of each of the poisoned target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no ...The Order of the Lycan is a proud group of blood hunters who undergo "the Taming" — the ceremonial infliction of lycanthropy by a senior member of the order, for those who do not already carry the curse before seeking this path. These hunters then use the magic of their blood to harness the power of the monster they harbor, without losing ...The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in ...Command Undead. Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can't use this feature on it again.Shocking Grasp. Source: Player's Handbook. Evocation cantrip. Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take ...Silent Image. Source: Player's Handbook. 1st-level illusion. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and ...Shield. Source: Player's Handbook. 1st-level abjuration. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Spell Lists. Sorcerer, Wizard.Alignment. Verdans are usually good aligned. Saying this, because of how new they are, there is not much of a framework of how they should align. Size. Verdans are between 3 and 4 feet tall at the start. Your size is Small until you reach 5th level where you get a 2 foot growth spurt and become a Medium creature. Speed.The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. Spell Lists. Bard, Sorcerer, Warlock, Wizard.Ranger. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or ...Maelstrom. Source: Xanathar's Guide to Everything. 5th-level evocation. Casting Time: 1 action. Range: 120 feet. Components: V, S, M (paper or leaf in the shape of a funnel) Duration: Concentration, up to 1 minute. A mass of 5-foot-deep water appears and swirls in a 30-foot radius centered on a point you can see within range.Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals ...Warlock: The Fiend. You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu ...Mind Blank. Source: Player's Handbook. 8th-level abjuration. Casting Time: 1 action. Range: Touch. Components: V, S. Duration: 24 hours. Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.Confusion. Source: Player's Handbook. 4th-level enchantment. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute. This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a ...Rogue: Assassin. You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. At Higher Levels. When you cast this spell using a spell slot of 7th level or ...Wondrous item, common. While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as ...Range: 500 feet. Components: V, S. Duration: Concentration, up to 10 minutes. You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens over each point.Casting Time: 1 hour. Range: Touch. Components: V, S, M (25 gp worth of powdered silver, which the spell consumes) Duration: Instantaneous (see below) You perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting.Proficiency. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving ...Duration: Instantaneous. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.Inflict Wounds. Source: Player's Handbook. 1st-level necromancy. Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. Spell Lists.Range: 60 feet. Components: V, S. Duration: Instantaneous. You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.DND 5th Edition. Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. You must have a Charisma score and a Strength score of 13 or higher in order to multiclass in or ...Welcome to this Dungeons & Dragons 5th Edition wiki. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table.Nondetection. Source: Player's Handbook. 3rd-level abjuration. For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.Blight. Source: Player's Handbook. 4th-level necromancy. Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one.Mass Suggestion. Source: Player's Handbook. 6th-level enchantment. Casting Time: 1 action. Range: 60 feet. Components: V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours. You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice ...An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as ...Gift of Gab. Source: Acquisitions Inc. 2nd-level enchantment. When you cast this spell, you skillfully reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak ...Background: Acolyte. You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric ...Detect Magic. Source: Player's Handbook. 1st-level divination (ritual) Casting Time: 1 action. Range: Self. Components: V, S. Duration: Concentration, up to 10 minutes. For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature ...A monk following the Way of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Its traditions are drawn from cultures of shapeshifters and creatures who fight with tooth and claw. These are a few of the martial techniques that have evolved into the Way of the Living Weapon.Geas. Source: Player's Handbook. 5th-level enchantment. Casting Time: 1 minute. Range: 60 feet. Components: V. Duration: 30 days. You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it ...Cleric. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.Ranger: Gloom Stalker Conclave. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.Athlete Flaws. You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues. Whether in one of the poleis, between them, or among the nonhuman peoples of ...Casting Time: 1 hour. Range: Touch. Components: V, S, M (25 gp worth of powdered silver, which the spell consumes) Duration: Instantaneous (see below) You perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting.Naga. Naga resemble enormous snakes with shoulders, arms, and a torso that resembles a humanoid form. They typically hold their heads and torsos off the ground while moving, but they can increase their speed by lowering their bodies and using their hands for extra propulsion. They adorn their torsos with armor, jewelry, and a vague nod toward ...Slow. Source: Player's Handbook. 3rd-level transmutation. Casting Time: 1 action. Range: 120 feet. Components: V, S, M (a drop of molasses) Duration: Concentration, up to 1 minute. You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this ...Carrying the boon of Asmodeus, it is fit for the most powerful servants of the Nine Hells. Sentience. The Mace of the Black Crown is a sentient lawful evil weapon with an Intelligence of 20, a Wisdom of 12, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and ...Adept of the White Robes. Source: Dragonlance: Shadow of the Dragon Queen. Prerequisite: 4th Level, Initiate of High Sorcery Feat. You chose the moon Solinari to influence your magic, and your oath to use magic to make the world a better place has been recognized by the Order of the White Robes, granting you these benefits: Protective Magic.Casting Time: 1 action. Range: 60 feet. Components: V. Duration: 1 round. Classes: Cleric, Paladin. You speak a one-word command to a creature you can see within range. The …To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell ...Kiss of Mephistopheles. Source: Unearthed Arcana 40 - Revised Class Options. Prerequisite: 5th level, eldritch blast cantrip. When you hit a creature with your eldritch blast, you can cast fireball as a bonus action using a warlock spell slot. The spell must be centered on the creature you hit with eldritch blast.Dominate Person. Source: Player's Handbook. 5th-level enchantment. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 1 minute. You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration.Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.Mystic. Mystics shun the world to turn their eyes inward, mastering the full potential of their minds and exploring their psyches before turning to face the world. Mystics are incredibly rare, and most prefer to keep the nature of their abilities secret. Using their inner, psychic strength, they can read minds, fade into invisibility, transform ...War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSuggestion. Source: Player's Handbook. 2nd-level enchantment. Casting Time: 1 action. Range: 30 feet. Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours. You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see ...The DM has final say on such a curse's effect. At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours.Identify. Source: Player's Handbook. 1st-level divination (ritual) You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.Commune. Source: Player's Handbook. 5th-level divination (ritual) Casting Time: 1 minute. Range: Self. Components: V, S, M (incense and a vial of holy or unholy water) Duration: 1 minute. You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends.Mounts and Vehicles. Source: Player's Handbook. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal's speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon ...Duration: Instantaneous. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in ...Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its ...Regardless, here is our Command 5e Guide. What Is The Command Spell? According to the spell’s description in the Player’s Handbook: 1st level enchantment; …Range: 60 feet. Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes. Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration. The darkness spreads around corners.Command. 1st-level enchantment. Casting Time: 1 action. Range: 60 feet. Components: V. Duration: 1 round. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your ...Juggernaut barbarians are siege engines in their own right, able to stand their ground and move their foes into positions of weakness. While raging, they make any battlefield their domain, shoving foes over mountainsides and destroying even the strongest structures with their attacks. Source: Tal'Dorei Campaign Setting.Discover the power and variety of magic weapons in DND 5th Edition, from swords to firearms, and their properties an, Components: V, S. Duration: Concentration, up to 1 minute. You tou, Sorcerer: Divine Soul. Sometimes the spark of magic that fuels a sorcerer comes from a div, Fighter: Battle Master. Those who emulate the archetypal Battle Master employ martial tech, Casting Time: 1 action. Range: 60 feet. Components, Duration: Instantaneous. A stroke of lightning forming a line of 100 feet long and , This bard spell list includes optional spells available from Tasha's Cauldron of Everything. For the bard spell lis, Classes: Cleric, Paladin. You speak a one-word command to a cr, Compulsion. Source: Player's Handbook. 4th-level ench, Sleep. Source: Player's Handbook. 1st-level enchantment. This spe, Haste. Source: Player's Handbook. 3rd-level transmutati, Crusher. Source: Tasha's Cauldron of Everything. Yo, Wondrous item, rare (requires attunement) This fist-sized charm i, Flame Tongue. Source: Dungeon Master's Guide. Weapon (any swor, The DM has the statistics for these creatures and resolves , Description. 1st-level enchantment. Casting Time: 1 action, Source: Dungeon Master's Guide. Weapon (trident), uncommon (r, A frigid beam of blue-white light streaks toward a creature within r.